Choice 1 Voxel Modeling Software
Justification:
* I have some background experience in using voxels form an artistic point of view for fluid simulation in the entertainment industry, and so have some hi-level understanding of voxels.
* I am well versed in SideFX's Houdini Software which provides low-level tools analagous to programming such as loops and decision tests/'switches'.
This software is fast at prototyping 3D ideas and creating visualisations without the need for formal programming, ie providing graphics of a voxel system or calculating a total volume of a group of voxels.
Figure A. Example of a fast visualisation from a generic model (Stanford Bunny originally provided in ply format, converted to both Alias Obj format and the SideFX native .bgeo format). System set up took aprox. 5 mins to create and procedurally create cubic geometry, and approx 2 mins to generate a full size high quality render.
* This experience has given me a desire to understand the underlying data structures for voxel modeling and get some 3D coding experience.
* I have begun some voxel-related research.
see post on OpenVDB c++ library in this blog.
* I have done some introductory tutorials in openGL in the past
and am confident to pick this up again for developing
* GUI design has always been an interesting topic for me. I received a Dn for Interactive Computer Systems last year, this is an area of research I will continue into the future.
Choice 2 Tetra Geometry w/ TetGen
Experience with programming 3D geometric operations is highly desirable for me. So far I have installed Tetra out of curiosity and generated some data from the example geometry provided.
Choice 3 Farming Telemetry, data Viz.
Telemetry in general appears to be a popular and important field with ties to environmental science.
802.11xx is very interesting I am interested in procedural graphics required for displaying data and the UI Design to make is as user friendly as possible,
No comments:
Post a Comment